Fitts’s Law: Why the Easy Button Wins
Large, close targets are faster to hit than small, distant ones, that’s Fitts’s Law. A look at the 1954 rule behind buttons, prime and magic pixels, thumb zones, and dark patterns.
Antoine Wodniack
I collaborate with agencies and designers to craft memorable user experiences, bringing their vision to life with a nice touch of animation. I started with Dreamweaver, played with Flash and ActionScript, did back-end dev from scratch, worked with all kinds of CMS, focused on creative dev, worked on 140+ projects, led a team of 10 designers and developers, founded Waaark and incredibles.dev, won a few awards, and keep on learning.
Large, close targets are faster to hit than small, distant ones, that’s Fitts’s Law. A look at the 1954 rule behind buttons, prime and magic pixels, thumb zones, and dark patterns.
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